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Innovative Use of Virtual Reality in Managing Pain During Pediatric Burn Treatments

Innovative Use of Virtual Reality in Managing Pain During Pediatric Burn Treatments

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Discover how virtual reality technology is revolutionizing pain management for children with burns, providing a safe and effective distraction during wound care procedures.

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Recent research conducted by Griffith University highlights the promising role of virtual reality (VR) technology in easing pain and anxiety for children undergoing burn treatment procedures. Traditionally, dressing changes for pediatric burn patients can be exceptionally distressing, often leading to delayed wound healing and lasting psychological effects. To address these challenges, Griffith University researchers have investigated the effectiveness of Smileyscope, a VR headset that provides immersive distraction through engaging games and relaxation environments.

Professor Bronwyn Griffin from Griffith's School of Nursing and Midwifery has been leading studies on Smileyscope's utility. Her team observed that during dressing changes, children using the VR headset experienced significant reductions in pain and anxiety. The approach was well-received by patients and their families, with many reporting high satisfaction levels. Clinicians also found the device user-friendly, with some children requiring only minimal or no pain medication while using VR therapy.

The study, published in the Journal of Advanced Nursing, emphasizes the importance of multimodal pain management strategies. VR, as a non-pharmacological intervention, offers a safe, engaging distraction that can improve both the patient experience and healing outcomes. Kristen Storey, Burns Nurse Practitioner at Queensland Children’s Hospital, notes that VR technology is transforming the management of painful procedures for children with burn injuries. By immersing patients in calming, interactive environments, VR reduces distress and procedural pain—a vital step toward less traumatic treatment experiences.

The research was carried out in a clinical setting with an average patient age of seven years. Most burns observed were contact or scald injuries, with superficial partial-thickness burns being prevalent. Despite the promising results, the researchers acknowledge that further development of VR content and fit for various age groups is needed to maximize its benefits for broader pediatric populations.

As hospitals explore innovative solutions, VR technology like Smileyscope demonstrates significant potential as a supportive tool in pediatric burn care, easing pain and improving overall treatment experiences.

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